At the beginning of creation, light and darkness were separated from chaos, transforming the light into heaven. In the heavens reside the most powerful creatures; these are the Angel of Justice Gwendolyn, Angel of Courage Alfredo, Angel of Wisdom Elvis, Angel of Fate Helena, and Angel of Hope Melany. Darkness is transformed into hell; there live the three demon gods in the depths of hell! The Demon of Fear Henrietta, Demon of Doom Norton, and Demon of Hate Yehudi.
When light and darkness were separated, a piece of Sacred Water fell from the sky. Sacred Water can rejuvenate a life force, and this water can be a weapon of destruction when placed in the wrong hands. Sacred water caused the angels and demons to carry out a war that lasted for tens of thousands of years, but not every angel and demon are willing to oppose each other. With the help of angels and demons who are willing to live in peace, Angel of Justice Gwendolyn obtained Sacred Water and created the Place of Sacred Water. Because of the powerful effect of the hybrid, Bryanna was born with powerful abilities and the ability to protect the Place of Sacred Water.
But because of some unknown reasons, some people in the Place of Sacred Water were compelled by the demons in hell. Eventually, Sacred Water was stolen; from then on, the Place of Sacred Water lost its shelter and fell into the darkness, and this period was known as the “Shadow Age.”
Only the strongest of the warriors will be able to get the Sacred Water from the abyss and depths of hell.
Create a character: 100 $MOL (100% destruction)
(Get a random Hero)
Recruit Soldier: 10 $MOL (100% destruction)
(Soldier, can only participate in Land Instance, can not be traded, can not be upgraded)
Hero Mystery Box can be purchased with $MOL
(7 kinds of characters, each Hero is level 1 at the beginning, can rise to level 50)
Players can enter the game for 7 types of Hero that are randomly Obtained:
Savage: Power-based, specializes in Melee Physical Attack
Knight: Power-based, specializes in Melee Spells Attack
Mage: Intelligence-based, specializes in Ranged Spells Attack
Thief: Agility-based, specializes in Melee Physical Attack
Hunter: Agility-based, specializes in Ranged Physical Attack
Priest: Intelligence-based, specializes in Auxiliary
Master: Intelligence-based, specializing in Black Magic Ranged Attack
Hero Level Up
The newly created Hero is level 1, has no attribute value, and can only participate in Land mining.
Level 1~10, every 1000 EXP value + 10 $MOL can be leveled up with a 100% success rate.
Level 10～20, every 2000 EXP value + 20 $MOL can be leveled up with a 70% success rate.
Level 20～30, every 4000 EXP value + 40 $MOL can be leveled up with a 50% success rate.
Level 30～40, every 8000 EXP value + 80 $MOL can be leveled up with a 30% success rate.
From level 40 to level 50, for every 16,000 EXP + 160 $MOL can be leveled up with a 10% success rate.
Please note that you may fail when you level up your advanced character. If the level-up fails, your character will be permanently lost.
1. Each character initial Energy is 5 Energy: can participate in 5 times Instance (can use Energy Potion, increase 1 Energy that can play 1 Instance again)
2. Using Asylum Card, NFT characters do not explode the card, retain the original level, the current EXP to zero, level up materials, or destroy materials.
Level 2-10 (EXP +Regular Treasure Box)
Level 10-20(EXP +(Regular Treasure Box/Bronze Treasure Box, random a Treasure Box)
Level 20-30(EXP +Bronze Treasure Box)
Level 30-40 (EXP +Bronze Treasure Box/Silver Treasure Box, random a Treasure Box)
Level 40-50 (EXP +Silver Treasure Box/Gold Treasure Box, random a Treasure Box)
Level 50 full level Dungeon (EXP + Gold Treasure Box)
Treasure Box Details:
Regular Treasure Box: (0.1～10$MOL+ White Weapons Shard/ White Weapons Blueprint )
Bronze Treasure Box: (0.5～20$MOL+ Green Weapons Shard below/ Green Weapons Blueprint below)
Silver Treasure Box: (2～50$MOL+ Blue Weapons Shard below/ Blue Weapons Blueprint below)
1. Every time you play Instance, you will get 25 EXP, and if you fail the challenge, you will also get 25 EXP.
2. Participate in Dungeon will get Treasure Box, Treasure Box has Weapons Shard/Weapons Blueprint/$MOL random.
Gear Mystery Box: 100 $MOL(100% Destruction)
(random item: Weapons, Weapons Blueprint, Asylum Card, and Weapons Shard)
1. Weapons Types:
Knight: Axe(White – Green – Blue – Purple – Gold)， Mystery Box random Obtained， White Highest probability， Gold Lowest probability
Mage: Staff(White – Green – Blue – Purple – Gold)， Mystery Box random Obtained， White Highest probability， Gold Lowest probability
Thief: Firearms(White – Green – Blue – Purple – Gold)， Mystery Box random Obtained， White Highest probability， Gold Lowest probability
Hunter: Bow(White – Green – Blue – Purple – Gold)， Mystery Box random Obtained， White Highest probability， Gold Lowest probability
Savage: Gloves(White – Green – Blue – Purple – Gold)， Mystery Box random Obtained， White Highest probability， Gold Lowest probability
Master: Sword(White – Green – Blue – Purple – Gold)， Mystery Box random Obtained， White Highest probability， Gold Lowest probability
Priest: Magic Guide Book(White – Green – Blue – Purple – Gold)， Mystery Box random Obtained， White Highest probability， Gold Lowest probability
2. Weapons Synthesis:
Weapons Blueprint 5 levels (White – Green – Blue – Purple – Gold), corresponding to different levels of Weapons Shard, requires the same level of Weapons Blueprint + consume the corresponding Knowledge to synthesize Weapons.
3. Synthesis Expense: (Knowledge )
White: 1 Knowledge
Green: 2 Knowledge
Blue: 4 Knowledge
Purple: 8 Knowledge
Gold: 16 Knowledge
Arena: Send your Hero team to compete in the arena, win and get the trophy!
1. Daily ranking rewards: each day, there will be a ranking based on the number of trophies.
The top 100 users of Trophy for the day will be rewarded:
First place: 100$MOL+3 Asylum Cards
Second place: 80 $MOL + 2 Asylum Cards
Third place: 50 $MOL + 1 Asylum Card
Fourth place: 30 MOL + 1 Asylum Card
Fifth place: 20 $MOL+1 Asylum Card
Sixth to tenth place: 10 $MOL+1 Asylum Card
Eleventh to 100th place: 5 $MOL
Land Plan: (100% destruction)
1, Land Pre-sale Phase 1: 100 Land
(Pre-sale 1 Land=1000 $MOL)
2, Land Pre-sale Phase 2: 100 Land
(Pre-sale 1 Land=2000 $MOL)
3, Land Pre-sale Phase 3: 100 Land
(Pre-sale 1 Land=3000 $MOL)
Land limited edition :
100 pieces of Hunter Land
100 pieces of Fairy Land
100 pieces of Dwarf Land
Three Major Lands:
Hunter Land produces EXP – Sacred Water
Fairy Land produces Energy – Sacred Water
Dwarf Land produces Knowledge – Sacred Water
Land upgrade rules:
Level 1 Land: Population cap of 1000, Land element tax of 5%
Level 2 Land: Population cap 2000, Land element tax 6%, elemental production value increased by 10%
Level 6 Land: Population cap 6000, Land element tax 10%, finance tax 1%, elemental production value increased by 50%
(Population reaches 5000+, consume 5000 $MOL, upgrade to level 6)
Level 7 Land: Population cap 7000, Land element tax 10%, finance tax 2%, elemental production value increased by 60%
(Population reaches 6000+, consume 6000 $MOL, upgrade to level 7)
Level 8 Land: Population cap 8000, Land element tax 10%, finance tax 3%, elemental production value increased by 70%
(Population reaches 7000+, consume 7000 $MOL, upgrade to level 8)
Level 9 Land: Population cap 9000, Land element tax 10%, finance tax 4%, elemental production value increased by 80%
(Population reaches 8000+, consume 8000 $MOL, upgrade to level 9)
Top Level Land: Population cap 10000, Land element tax 10%, finance tax 5%, elemental production value increased by 100%
(Population reaches 9000+, consume 9000 $MOL, upgrade to top-level Land)
1. Elemental tax is derived from; if there is a user in the level one to level ten land, digging a Sacred Water, the system will calculate an additional 5%-10% to the Landholder.
2. The finance tax comes from; if a user participates in Dungeon from level 6 to level 10 land, the system will calculate an additional 1%-5% of the $MOL to the holder of the Land where the user is located.
You need to buy the corresponding Bottle from the store to correspond with the Sacred Water.
Available for purchase in the store:
EXP Bottle: Capacity (50 EXP ) = 2 $MOL
Energy Bottle: Capacity (1 Energy ) = 2 $MOL
Knowledge Bottle: Capacity (1Knowledge ) = 2 $MOL
(90% of Bottle purchases are used for destruction, 10% for Land Ranking Bonus Pool)
Land tax ranking bonus, the top 10 in the total tax amount of the day will get $MOL, and the $MOL is the $MOL spent by the user to buy Bottle; 10% is used for the Land ranking bonus.
Land Tax Top 10 Bonus:
First Place: 20%
Second Place: 15%
Third Place: 10%
4th to 10th place: 55%
Token Name: $MOL
Total number of tokens issued: 1 billion
In-Game Rewards 99%
will be divided into two parts:
90% for reward character mining
9% for ecosystem rewards
0.1% IDO (no lock-in)
0.1% Institutional: (10% released the same day, the remaining 90% released linearly over 36 months)
0.2% Private Equity: 0.25U (10% same-day release, 90% linear release over 36 months)
0.3% Foundation: (10% same-day release, 90% linear release over 36 months)
0.3% Founding Team: (10% release next month, 90% linear release over 36 months)
Production reduction mechanism:
Halving rule (Population valve) ≥ 50000 total Population, the game output Sacred Water / each Population increment by 100%, the corresponding will halve the output; (as follows: 10W (-50%), 20W (-50%), 40W (-50%), 80W (-50%), 160W (- 50%), 320W (-50%) and so on (each Hero/Soldier count 1 Population)
We will open multiplayer team mode in the future higher difficulty Dungeon, using Flash rich media technology, with reasonable design and stable system, supporting a large number of users online at the same time. The game will be designed with a friendly human-machine interface, recreating the magnificent war scenes in the game’s background lore. Players can explore and upgrade with their companions in the game’s virtual world, and only with multiplayer teams can they achieve ultimate victory in the higher-difficulty Dungeon.
Overall, the emergence of metagaming chain tour track ushered in a new round of reshuffle, in the mainstream game company impact and the role of the market itself, most of the current chain tour may be eliminated by the market, only innovation landing to open up new roads, and even to promote the qualitative changes in the industry.